![]() Each hero brings a deck of eight cards that represent their various, sometimes iconic abilities. Icons such as Captain Marvel, Iron Man, Wolverine, and many more are fully controllable. You’re limited to three characters every battle, chosen from a roster that begins somewhat small but blossoms over the course of the 60-hour campaign. Within this system, there’s a duality between tight restriction and wild creative independence. Instead, all of the trade-offs, tension, and gnashing of teeth are framed around a hand of cards. Overwatch isn’t a thing and sound tactical maneuvering doesn’t exist. ![]() ![]() You don’t micromanage positioning, you don’t face constant roster turnover, and you don’t hold your breath riding the thin line of shooting percentages. The first thing to clear up is that this turn-based strategy game is not, in fact, XCOM. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |